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“Welcome to MacIntosh” is a new independent documentary highlighting Apple Inc’s history and fan following.  ”The goal was to make a film that you can show to anyone, even someone that has never used a computer, and have them understand why so many people love Macintosh,” says Josh Rizzo, Co-Director. “We have received a lot of support from members of the Mac Community. We could not have done this without them.”

In the spring of 2009 the filmmakers held a screening in San Francisco during the week of Macworld Conference and Expo during which Apple Co-founder and entrepreneur Steve Wozniak comment that “Welcome to Macintosh” was “So much on the mark… I’ve been involved with some other independent films and this is by far the best one I’ve seen.”

Welcome to Macintosh has been presented in over fifty Macintosh User Groups around the world as well as an official selection in seven international film festivals including the 10th Annual Wisconsin Film Festival, the 4th Globians World and Culture Documentary Film Festival, the 1st Ann. Naperville Independent Film Fest, the Texandance International Film Festival as well as the Cleveland Ingenuity Festival.

The documentary premiers at 9:30 p.m. (e.s.t.) on CNBC on January 4, 2010.  You can also pre-order it through the official movie site.

On December 16, 2003, President George W. Bush signed the CAN-SPAM Act of 2003  into law.   CAN-SPAM derives from the bill’s full name: Controlling the Assault of Non-Solicited Pornography And Marketing Act of 2003.  The new law established the first national standards for sending commercial e-mail.  While it  doesn’t allow e-mail recipients to sue spammers or file class-action lawsuits, it does allows enforcement by the Federal Trade Commission (FTC), State Attorneys General, Internet service providers (ISP), and other federal agencies for special categories of spammers (such as banks). 

Senator John McCain is responsible for a last-minute amendment that makes businesses promoted in spam subject to FTC penalties if they knew or should have known that their business was being promoted by the use of spam.  This was designed to close a loophole for affiliate programs that allowed spammers to abuse their programs.  It also encourages them to assist the FTC in identifying spammers.

Today, AOL stock begins trading on the NYSE on the S&P MidCap 400 Index as it spins off from Time Warner.  Back in 2001, when the merger of Time Warner and AOL took place, AOL stock was valued at as much as $165 billion.  Today, AOL stock is valued around $2.8 billion.

AOL was one of the first Internet stocks added to the S&P 500 Index in the 1990’s which gave a lot a credibility to the hot new Internet stocks that were displacing more established  firms on the stock exchange.  Today, AOL doesn’t qualify for the S&P 500 Index because its value is below $3 billion.  If the stock crosses the line, it can move up from S&P MidCap 400 Index and back to the S&P 500 Index.

Who’s Place Did AOL Take On The New York Stock Exchange?

AOL replaces Imation Corp., whose market capitalization dropped below the $750 million minimum requirement to remain on the NYSE.  Imation is a spin-off of 3M  that designs, manufactures, and markets a wide range of recordable data storage media and consumer electronics products.

Will The New AOL Make It?

We’ll find out how AOL makes it on its own.  Today, AOL has a new look, new logo, and new ad campaign.  Its CEO, Tim Armstrong, joined AOL last March from Google and has plans for AOL’s growth that include delivery of premium content that include news and local information, communications like instant messaging and online advertising.  AOL is way beyond “You’ve Got Mail,” but we’ll see if it’s got enough mojo to propel it back to the S&P 500.  Let’s just hope that history doesn’t repeat itself.

The New York Times reported yesterday (Dec. 7th) that there was a reunion last month of colleagues who pioneered the Stanford Artificial Intelligence Laboratory. They met over two days at the William Gates Computer Center on the Stanford campus.

According to the article’s author, John Markoff, there were other pioneering labs at Stanford, but the A.I. lab received less recognition than its peers:

“One laboratory, Douglas Engelbart’s Augmentation Research Center, became known for the mouse; a second, Xerox’s Palo Alto Research Center, developed the Alto, the first modern personal computer. But the third, the Stanford Artificial Intelligence Laboratory, or SAIL, run by the computer scientist John McCarthy, gained less recognition.”

SAIL was begun by Dr. John McCarthy (who coined the term “artificial intelligence”) in 1963. Les Earnest was its deputy director. During that time, McCarthy’s initial proposal, to the Advanced Research Projects Agency of the Pentagon, envisioned that building a thinking machine would take about a decade. In 1966, the laboratory took up residence in the foothills of the Santa Cruz Mountains behind Stanford in an unfinished corporate research facility that had been intended for a telecommunications firm.

Markoff continues, “SAIL researchers embarked on an extraordinarily rich set of technical and scientific challenges that are still on the frontiers of computer science, including machine vision and robotic manipulation, as well as language and navigation.”

This group of alumni distinguished themselves in other innovative and distinctive ways - with artificial intelligence at the heart of their experimentation. As Markoff notes, “… Raj Reddy and Hans Moravec  went on to pioneer speech recognition and robotics at Carnegie Mellon University. Alan Kay brought his Dynabook portable computer concept first to Xerox PARC and later to Apple. Larry Tesler  developed the philosophy of simplicity in computer interfaces that would come to define the look and functioning of the screens of modern Apple computers — what is called the graphical user interface, or G.U.I.”

John Chowning, a musicologist, referred to SAIL as a ‘Socratean abode.’ He was invited to use the mainframe computer at the laboratory late at night when the demand was light, and his group went on to pioneer FM synthesis, a technique for creating sounds that transforms the quality, or timbre, of a simple waveform into a more complex sound. (The technique was discovered by Dr. Chowning at Stanford in 1973 and later licensed to Yamaha.)”

As has been noted previously in “High Tech History,” Spacewar was, in essence the first video game which was programmed with a Digital Equipment Corp. PDP-1 computer. At Stanford, Joel Pitts, a protege of SAIL’s Don Knuth (who wrote definitive texts on computer programming),  “… took a version of the Spacewar computer game and turned it into the first coin-operated video game — which was installed in the university’s student coffee house — months before Nolan Bushnell did the same with Atari.”

In 1980, the lab merged with Stanford’s computer science department, reopened in 2004, and is now enjoying something of a rebirth. Markoff concludes,

“The reunion also gave a hint of what is to come. During an afternoon symposium at the reunion, several of the current SAIL researchers showed a startling video called “Chaos” taken from the Stanford Autonomous Helicopter project. An exercise in machine learning, the video shows a model helicopter making a remarkable series of maneuvers that would not be possible by a human pilot. The demonstration is particular striking because the pilot system first learned from a human pilot and then was able to extend those skills.

But an artificial intelligence? It is still an open question. In 1978, Dr. McCarthy wrote, “human-level A.I. might require 1.7 Einsteins, 2 Maxwells, 5 Faradays and .3 Manhattan Projects.”

Reunion of the S.A.I.L. Laboratory at Stanford University last month

On this day, Dec. 7, 1963, the first authorized use of “instant replay” was used in the annual Army-Navy college football game. Instant replay is now typically used during breaks in play, where tape is often slowed or “frozen” so that the preceding play can be analyzed more in detail. It was only used on one occasion, at original speed:

“… a prototype videotape replay machine was trialled by CBS on 7 December 1963, for the Army–Navy Game. After technical hitches, the only replay broadcast was Rollie Stichweh’s winning touchdown. It was replayed at the original speed, with commentator Lindsey Nelson advising viewers ‘Ladies and gentlemen, Army did not score again!’”

Interestingly, the first use ever of instant replay came thirteen years prior, during a Canadian hockey game in 1950:

“The first instant replay came in a 1950s episode of Hockey Night in Canada (HNIC) broadcast by the Canadian Broadcasting Corporation (CBC). George Retzlaff, director in Toronto, used a ‘hot processor’ to develop kinescope footage of an ice hockey goal for replay within 30 seconds. Retzlaff had no approval for his experiment. MacLaren, HNIC’s advertising agency, was annoyed it could not publicize the technique, and the Montreal studio did not have the technology to replicate it; so CBC prevented Retzlaff reusing it.”

A 1963 Machtronics MVR-10, such as those used in the first days of TV instant replay

Kurt Machein, founder of the high tech firm Machtronics, designed the MVR-10, and eventually won an Emmy Award for his pioneering role in the development of instant replay.

I was speaking with a friend last night about an early computer game I played at Hartwick College’s computer center about 1981.  I had always known it as “Adventure;” but knew very little about its origins or background.

Well, after “trolling” the internet for an hour or so this morning, I found a few references to the programmer who created it (William Crowther, who was employed by Bolt, Beranek and Newman in Boston), and the mainframe computer it was created on (the PDP-10, created by Digital Equipment Corporation). It was a revelation. I played it for hours – which probably could have been more productively spent at study.

As I was subsequently to learn, Crowther was a “caving” expert who wrote the program (one and two-word commands) to navigate through a cave – all the while avoiding being killed by dragons and shaken-down by trolls lurking under bridges. Crowther developed the game in 1975, and first released it under the name “Colossal Cave Adventure” on the ARPAnet, predecessor to the Internet, which Bolt, Beranek and Newman had developed.

It had proved immensely popular, and eventually it spread to the college microcomputing world.

Scott Adams, another programmer, was a huge fan of the game, and one of the few who achieved “Grand Master” status for scoring perfectly (350 pts.) on Crowther’s version. In 1978 he started a company, “Adventure International” that sought to introduce the game to a wider audience, including the new personal computer market. It closed down in 1985, having lost market share in the gaming industry – presumably because of its graphics, which lagged behind those of other companies at the time.

Here’s a brief video of what “Adventure” looked like to the average “cave dweller.”

 
 

Seymour Cray and the Cray-1 Computer (photo from University of Minnesota)

“Anyone can build a fast CPU. The trick is to build a fast system.”

– Seymour Cray

Seymour Cray was born in 1925 in Chippewa Falls, Wisconsin.  After graduating high school, he was drafted into World War II as a radio operator where he worked on breaking Japanese codes.  On his return, he entered the University of Minnesota where he received a B.S. in Electrical Engineering and an Masters of Science in Applied Mathematics.

In 1957, Cray joined Control Data Corporation (CDC) where he designed the  CDC 1604, the first fully transistorized (no vacuum tubes) commercial computer.  Next, he designed the CDC 6600, which is considered to be the first actual supercomputer.  It was the first computer to be cooled with Freon, the same fluid used in air-conditioners.

Cray left CDC in 1972 to found Cray Research in Chippewa Falls, Wisconsin.  It was here that the Cray 1 vector supercomputer was launched.  The Cray 1 permitted researchers to simulate nuclear weapons explosions and crack enemy codes. The supercomputers were also used for weather prediction and oil exploration.  Cray left Cray Research in 1989 to form the Cray Computer Corporation, which ended in bankruptcy in 1995. Following CCC’s demise, Mr. Cray formed a new company, SRC Computers, where he was planning to begin the design of the Cray 5 supercomputer.

In 1996, Cray died at the age of 71 due to injuries suffered by a car accident.  In his obituary, Danny Hillis, a supercomputer designer to whom Seymour Cray was a role model, was quoted as saying ”You rarely see someone who knows their calling so precisely. He knew every transistor and every wire in his computers.”

In 1977, Ken Olsen, co-founder and CEO of Digital Equipment Corporation (DEC), said “There is no reason for any individual to have a computer in their home” at a convention for the World Future Society that was held in Boston.   Olsen later claimed that this quote was taken out of context.  Regardless, five years later, DEC produced this promotional video for their entrance into the personal computer market.  DEC entered the PC market against new competition like Apple and Compaq, who bought DEC in 1998.  If you’ve got the time to watch this video, you’ll get a fascinating glimpse into the “Not Invented Here” DEC culture and DEC’s decline.

 

Special thanks to Michael Pinto for posting this video on Fanboy with his great insights and images on how DEC failed to enter the PC market.

TUAW (The Unofficial Apple Weblog) has a wonderful story today about an eBay auction for an original Apple I computer, which starts out at $50,000. And what do you get for your winning bid?  TUAW explains:

“A non-working Apple I motherboard, the original shipping box (with the return address being the home of Steve Jobs’ parents), and the original manual, complete with schematics on how to take the motherboard and build a workable computer out of it.

“The original full-page advertisement for Apple was included with each Apple I. This features the original Apple ‘Isaac Newton’ logo that was designed by the third founder of Apple, Ronald Wayne. Wayne also wrote the Apple I manual. Finally, you’ll get a photograph of every other owner of this computer. The existing owner has a picture of himself, the computer, and Steve Wozniak that he’s including.”

By April of 1976, Steve Jobs and Steve Wozniak co-founded Apple Computer. The Apple I, their first product, was the first single-circuit board computer. It had a video interface, 8K of RAM and a keyboard. Its processor, the 6502 designed by Rockwell, cost a mere $25.

The computer, originally mounted on plywood with components visible, was first unveiled at a meeting of the now-famous Homebrew Computer Club which was based in Palo Alto, CA. A local computer dealer (The Byte Show) ordered 100 units, provided Wozniak and Jobs agreed to assemble the kits for customers. In all, 200 were built and sold for $666.66 each.

This is an extraordinary specimen of the Apple I - widely acknowledged to be the first hobby/home computer ever built. And the important archive of ephemera included in the package makes it practically unique. TUAW’s writeup is accompanied by several thumbnails of documents packaged together with the computer (including the cover of the manual, above).

However, there is one caveat: if you happen to be the successful bidder, you are asked to travel to Roseville, California to pick it up due to the irreplaceable nature of the Apple I. So what are you waiting for?! The holidays are right around the corner!

Teradyne Inc., founded in 1960 and currently based in Boston, was one of the pioneers in the development and production of systems devised to test electronic and computer components during the manufacturing process. It was also an early customer of Digital Equipment Corporation’s minicomputers – at one point becoming DEC’s biggest customer for those devices. 

According to Spencer Ante, in his book Creative Capital, Teradyne is an example of a company that almost folded before it began, but for the faith of Georges Doriot, the head of American Research and Development Corp., the venture capital firm that financed it.

The company, founded by two Massachusetts Institute of Technology graduates, Nicholas DeWolf and Alexander V. d’Arbeloff, originally was based above “Joe and Nemo’s” hot dog stand in downtown Boston. DeWolf had previously been at “Transitron” – a pioneer semiconductor company. DeWolf’s scheme was born because he believed unless automated testing equipment were developed, there would be a crippling bottleneck in the testing of electronic components.

Through an investment patchwork that included an infusion of their own money from the sale of stock and the financial support of friends and family, the pair were able to raise $140,000. They next went to ARD and Doriot for another $10,000 to hit their $150,000 target. Doriot and ARD’s backers weren’t in the mood to fool around, and so Doriot said not only would the company put in the $10,000, but would be willing to invest another $200,000 down the road if they needed it. Of course, the entrepreneurs took Doriot up on that offer in short order. But within the year, they were running out of money. At the time, the company had fifty employees and hadn’t sold anything.

One day, Doriot met DeWolf for lunch, and DeWolf convinced “the General” that Teradyne was on the verge of a big breakthrough. In Teradyne’s formative period, DeWolf had forged a close bond with Doriot, and this no doubt helped the young MIT grad in convincing ARD to stay with them. Doriot agreed to finance another $100,000, Teradyne came through with its new series of testers, and the company took off. By 1962, companies clamored for Teradyne’s new testers, and Teradyne became profitable. According to DeWolf, “It was an agreement of animal faith … but he (Doriot) could sniff that semiconductors were coming along.”

Today, Teradyne has $550 million in annual sales, and has diversified from its original automated testing equipment (ATE) market, and into computer-aided engineering (CAE) services – including advanced telecommunications testing. Though it faced challenges such as losing considerable market share in the 1970s – resulting in layoffs and wage freezes, the company has shifted with historical currents by gaining lucrative defense contracts and expanding ATE into international markets. It is now facing a record backlog for its equipment, and appears to have a bright future – all made possible by ”an agreement based on animal faith.”

For more information on Digital’s role in minicomputers and in computing in general, please consider the forthcoming book ”Learn, Earn & Return: My Life as a Computer Pioneer” by Harlan E. Anderson, as well as checking into his weblog.

– Christopher Hartman

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